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Wesnoth Units database

Mage of Light

(image) (image)

After years of experience, the most devout of white magi develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.

Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

Information

Advances from: White Mage
Advances to:
Cost: 64
HP: 47
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDMage of Light
Abilities: illuminates, cures, heals +8

Attacks (damage - count)

(image)morning star
melee
7 - 3
impact
(image)lightbeam
ranged
12 - 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%
 
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(portrait)

Terrain

Movement Cost
TerrainDefence
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%